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COURSE
OUTLINE |
|
This
Vendor Certification Program is a fast track one to give
you sufficient knowledge and skills for Video Game Design
to become Vendor Certified. |
| Instructor-led
training |
:
300 hours |
| Lab |
:
100 hours |
| Total
program |
:
400 hours / 20 weeks |
| Course
Overview |
Art,
Model, and Character animators work in 3D, 2D, as well
as other media, using their imagination to create characters
with realistic motion of everyday life. This creativity
is "where the rubber meets the road." The
animation process is an artful vision blended with
the right technology.
With this certification program, you can begin your career in the
3D Gaming Profession fully equipped with a solid foundation in art
and animation using Maya 5.0. You will also learn skills in computer
graphics, animation, and audio/video techniques. The goal of this
program is for the applicant to have a digital portfolio that showcases
your imagination, your creativity, and your skills that make it all
come to life.
In the second part of the course, you will learn how to model, texture,
animate, and render an environment using Maya 5.0. |
|
| Course
Objectives |
- To facilitate your professional
growth into the world of video game development
as an animator.
- To equip the applicant with
the technical knowledge and skills vital for success
in vocational endeavors.
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|
| Course
Prerequisites |
|
Software & application
knowledge:
Windows,
FTP, Files & folders, Email, Chat, Windows media,
PowerPoint Skill-sets: applicants should have basic
PC skills, knowledge of computers, and a better than
average understanding of the Internet. |
|
| Course
Outline |
- Maya 5.0 Fundamentals
- Finding Your Way Around
- Points, Polygons, Primitives, and Splines
- Tour of the Interface
- Introduction to the Main Screen
- Working with Viewports
- Creating and Using Promitives
- Creating and Extruding Text
- 2D Modeling and Spline Editing
- The Boolean Function
- Using Channels
- Transforming Objects
- Setting Up UV
- Working with Splines as the Basis for Modeling
Geometry
- Using the Grid to Position Objects Accurately
- Modifying 2D Geometry into 3D Geometry
- Painted v. Procedural Maps
- Lighting Types
- Ambient, Direct, and Indirect Lighting
- Shadows
- Rendering
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- Character Animation
- Introduction to Game Development
- Maya Review
- Project Overview and Studio Production Process
- Maya Interface and Navigation
- MEL
- Modeling Formats
- Modeling Methods
- Modeling Sets, Props, and Characters
- Layout
- Node Based Architecture
- Particles and Dymanics
- Character Animation
- Rigging Characters
- Shading
- Lighting
- Rendering
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