DIPLOMA PROGRAMS
CONTINUING EDUCATION
 

VENDOR CERTIFICATION PROGRAM: MAYA

COURSE OUTLINE

This Vendor Certification Program is a fast track one to give you sufficient knowledge and skills for Video Game Design to become Vendor Certified.
Instructor-led training
: 300 hours
Lab
: 100 hours
Total program
: 400 hours / 20 weeks
Course Overview
Art, Model, and Character animators work in 3D, 2D, as well as other media, using their imagination to create characters with realistic motion of everyday life. This creativity is "where the rubber meets the road." The animation process is an artful vision blended with the right technology.

With this certification program, you can begin your career in the 3D Gaming Profession fully equipped with a solid foundation in art and animation using Maya 5.0. You will also learn skills in computer graphics, animation, and audio/video techniques. The goal of this program is for the applicant to have a digital portfolio that showcases your imagination, your creativity, and your skills that make it all come to life.

In the second part of the course, you will learn how to model, texture, animate, and render an environment using Maya 5.0.
Course Objectives
  • To facilitate your professional growth into the world of video game development as an animator.
  • To equip the applicant with the technical knowledge and skills vital for success in vocational endeavors.
Course Prerequisites

Software & application knowledge:

Windows, FTP, Files & folders, Email, Chat, Windows media, PowerPoint Skill-sets: applicants should have basic PC skills, knowledge of computers, and a better than average understanding of the Internet.

Course Outline
  1. Maya 5.0 Fundamentals
    1. Finding Your Way Around
    2. Points, Polygons, Primitives, and Splines
    3. Tour of the Interface
    4. Introduction to the Main Screen
    5. Working with Viewports
    6. Creating and Using Promitives
    7. Creating and Extruding Text
    8. 2D Modeling and Spline Editing
    9. The Boolean Function
    10. Using Channels
    11. Transforming Objects
    12. Setting Up UV
    13. Working with Splines as the Basis for Modeling Geometry
    14. Using the Grid to Position Objects Accurately
    15. Modifying 2D Geometry into 3D Geometry
    16. Painted v. Procedural Maps
    17. Lighting Types
    18. Ambient, Direct, and Indirect Lighting
    19. Shadows
    20. Rendering
  1. Character Animation
    1. Introduction to Game Development
    2. Maya Review
    3. Project Overview and Studio Production Process
    4. Maya Interface and Navigation
    5. MEL
    6. Modeling Formats
    7. Modeling Methods
    8. Modeling Sets, Props, and Characters
    9. Layout
    10. Node Based Architecture
    11. Particles and Dymanics
    12. Character Animation
    13. Rigging Characters
    14. Shading
    15. Lighting
    16. Rendering

 

Above Courses are modular and applicants can choose any module or all the modules. Prices can be quoted depending on your requirements.

Please note that Key2Careers will not issue any CERTIFICATION for the above program after completion. The certification will be issued by respective vendors after passing their exams. Key2careers will provide the necessary knowledge & training to enable applicants pass the Vendor's exams.